27 August 2013

Fish, or cut bait!

Well, for quite a while I have floundered along with my naval projects, and maybe it is time to put that to an end.

The key is, as always, the perfect plan.  Well, I have yet to figure that one out so a close facsimile will have to suffice.

The easiest way to go about it is to start eliminating options.  I want to try and keep this project to a 'near historical'  aspect.  It could never be completely 'historical', as that just is not how I do things.  Close is enough.

So, what gets eliminated first?  It is easiest to talk periods, so let us start there.  Now, I enjoy all periods of naval gaming, but I will need to draw a line somewhere as my lovely wife (and current gaming partner) has some preferences.  One of those preferences is the ability to maneuver freely.  This will mean that the various 'Age of Sail' periods will be shunted to the back burner.

Next to go will be the 'Ancients' period, as this will be covered quite adequately by my fantasy Tékumel naval project, which will continue to get coverage here.

The two strokes of the knife described above just pared over 2000 years of naval history from The Plan!  This leaves just the past 150 years or so left...

The Modern naval era, or maybe more precisely the Missile era, is also out.  As I have stated previously, I do enjoy all sorts of naval gaming, and it pains me a bit to narrow my focus, but it needs to be done.  I am not stating that it is not a possibility in the future, however  :)

What is left?  'Ironclads', 'Pre-Dreadnought', 'WW1', and 'WW2', as the groups are commonly known.

And now, the choice becomes much more subjective.  Sending off the other periods was easy compared to this task, as each of these periods has special charms and obstacles.  Scale of the miniatures also has an impact.




Enough text for now, more later!